The Law

Current server time: Feb 7,2016 21:48:26

1. Take this seriously.

We are looking for mock drafters who are more than just fans of their team, folks who know their teams inside and out and can emulate what their team might do come draft day.

Be knowledgeable about your team needs, draft tendencies and the incoming rookie class. We do not expect you to know every player, but be ready to study up. If your general manager has never drafted a fullback in the first round then do not assume he will this time around.

At the end of the day, though, this is a mock draft for fun, so please do not take this too seriously.

2. Trade Intelligently

If your draft allows trades, be smart about it. Formerly we advised you to use the chart posted by the folks at Harvard, however last year some numerical inconsitencies were pointed. It is suggested that for consistency sake, you reference this chart (courtesy when working on a trade.

Future draft picks are difficult to attach value to; when trading future draft picks, the average value of the round and divide by two. That should be a good starting point. Please try to make trades before you are on the clock; this will keep the draft moving along quickly.

Propose and accept trade offers using the "Propose Trade" button in the Owner’s Panel. Note that both sides have to agree on a trade for completion.

All trades will go before a panel of three judges for a “feasibility check.” The judges may or may not be a part of your current mock draft, but we will tolerate no bias either way.

Note: compensatory picks are not tradable.

3. Be active and punctual

All posts corresponding to Mock One should include the #MockOne hashtag. Majority of the people who are following this draft are following through this hashtag and without the GM's using it they will be lost.

We are looking for active tweeters, and our advice is to have direct messages be sent to your email addresses in case you are offline. The pick timers will be active between 9am-12 am Eastern time, and will be as follows:

If the timer runs out on your pick, the program will autopick for you. The default setting is to autopick the top ranked player available (and that very well may be a FullBack!) Please don't let this happen! The timers are mainly there to accommodate working hours, so please try to take as little time as possible.

Note: Moving forward, the timer is no longer a soft timer. For the most accurate timing possible, please make sure the minutes/seconds on your computers clock match server time: Feb 7,2016 21:48:26. If the minutes/seconds vary between server time and your computer, the timer in the "Pick Info" dropdown will not be 100% accurate!

Once again, try to negotiate trades ahead of time, and have your pick ready when your turn comes up. Upon accepting a trade there will be a tweet notifying the trade committee of the pending trade awaiting approval. Once the trade has been approved you are expected to instantly turn your pick in.

If you have a hardship, or you know that you will not be available when your turn is up, please queue up a pick using the "Set Autopick" button in the Owner’s Panel. This will allow you to queue up the next position to draft.

Note: if you consistently run over your timer, we will find another GM to take over your team. You have been warned.

We have also instituted a trade timer to keep folks from using their entire clock to attempt to seek out a trade. The Trade Timer is one half of the round timer, and trades are only allowed before this timer expires. This timer will force teams to seek out a trade before they are on the clock, and still give them some time to finalize a deal once they are on the clock.

4.Have fun. "Drama Free Zone."

As seriously as we want to take this, have fun. Players you want will be taken ahead of you, perhaps even with a team jumping one pick in front to grab them.

Shenanigans will not be tolerated; if you deliberately screw another GM, do anything out of spite, or make ridiculous picks, you will be replaced. We want to make this a fun experience for everyone.

General managers will invariably get frustrated with the pick timer as well. That is the nature of the beast, but please be civil.

Relax, and enjoy.

Special War Room Rules

Mock Three will feature multiple General Managers for each team, creating a War Room for each team. There will be one General Manager and one or two Assistant General Managers, capping each team at three GMs. Ideally, every team will have three. The following are rules for the War Room edition:

1. Teamwork is mandatory.

The goal of the War Room is to have each team come to a consensus about their big board, draft picks, and trades. We want this to be a fun experience. Please communicate well and often with your fellow GMs, keep things clean, and have some fun.

A draft pick requires a majority vote if there is a disagreement. That is why each team should have three GMs. If you are overruled on a draft pick, please be civil about it.

2. Head GM powers.

Again, please note the relatively little differences between head GMs and assistants. This is more of a democracy than a dictatorship.